Archive for July 2011

Not Bad, Just Drawn That Way

Shortly after it came out I read a review of Ridley Scott’s Kingdom of Heaven, in which Orlando Bloom plays a young medieval blacksmith who joins one of the Crusades in The Holy Land.  The reviewer concluded that the movie was flawed because ‘Bloom cannot carry an action picture’.  Well, the movie was flawed, yes, but it wasn’t Bloom’s fault.  No actor could have made the part of the hero work, because of the way it was written.

It’s a truism – or cliché perhaps – of movie drama that ‘action is character’.  In other words, the audience judges a character by what they do, not what they say.  Yes, sometimes saying is doing, but not very often; while dialogue is a good way to convey information in small quantities, it’s nothing like as effective as action when portraying character.

Kingdom of Heaven opens with a body being buried at a crossroads.  We learn that the body is that of the blacksmith’s wife; she committed suicide and therefore cannot be buried in sanctified ground.  We follow a traveller to the nearest village where we meet the blacksmith at work – Orlando Bloom.  He is very upset about his wife topping herself, we gather.  He has a bit of a tiff with the local priest about it.

Except… surely he didn’t give a damn about his wife?  If he did, he would have gone to her funeral.  His action in this case was to stay at home: i.e. to take no action at all. Which means the first impression we get of our hero is (a) either he didn’t like or even respect his wife, or (b) he does not have the strength or self-confidence to defy his community and insist that she be buried in hallowed ground (or at least that someone – preferably himself – leave some flowers on her grave) or indeed (c) both. And though we are curious to know why his wife killed herself, that’s never clearly explained either.  We can only suppose she got fed up of being married to a wuss.

It goes on.  The blacksmith meets a knight returning from the Crusades (Liam Neeson), by reputation a famous and brilliant warrior, who it transpires is our hero’s father.  The great knight has barely introduced himself to his son before he and all his men are ambushed in their forest encampment and wiped out. Hmm, the audience thinks: what sort of famous military genius gets himself and all his faithful hardened veteran followers bumped off by a few local bandits with bows and arrows?  (I don’t think we ever find out why that happened, either.)

The skills this knight had – though by now they don’t seem that impressive – have apparently been passed down to his son the blacksmith by the magic of genetics, because before long Orlando Bloom heads out to the Holy Land to take his father’s place, where he turns out to have an amazing aptitude for strategy, invention, ballistics, etc., and sees off the Saracens (who, much like today’s Middle Easterners, don’t seem to appreciate the difference between being liberated and being massacred.)  We can only infer that our hero acquired these skills genetically, because we never saw him learn or demonstrate any of them back in England.  There he was merely a bloke too busy hammering horseshoes to go to his wife’s funeral.

I think the hero got the (exotic local) girl eventually; but by then, like most of the audience, I’d stopped caring.

Action is character.  A character who never becomes aware of the challenge he or she faces, and/or does not act to address the challenge, and/or makes poor decisions at vital moments, will lose the respect of the audience.  We will start feeling indifferent towards him or her, then start to despise them.  We certainly won’t root for your hero, which is the one thing you want from your audience. We the audience don’t have to approve of what a character does, we just have to care about what they do, and what comes of that, and what they do next. And if your hero fumbles about for too long, ignorant of what’s going on, or is indecisive, or suddenly demonstrates skills they cannot feasibly have, then we the audience give up trying to care and trying to believe and will start looking at our watches.

‘What if I am not writing a Hollywood movie?’ you might ask.  ‘What if I want to portray people who are authentic, in situations that are true-to-life, not some square-jawed beefcake taking down helicopters with a slingshot?’  In that case, the same rules apply.  If you want your character to be weak, and put upon, and be a victim of their own bad decisions – as most of us are in real life, at one time or another – then by all means do.  Simply dilute the ‘qualities’ of the conventional action hero accordingly.

Joss Whedon in his sci-fi TV series Firefly* depicted a band of space-vagabonds scratching a living from one planet to the next by trading in salvage and stolen goods.  For most of the pilot episode they are insulted, ripped-off, bullied and ambushed, and take it all with a smile and a wisecrack.  In the final reel, one rip-off merchant pushes them too far, and our heroes kick ass.  The episode works brilliantly to establish our heroes in the pecking order; in this universe they are a few rungs up from rock bottom, sticking together to stay alive.

My point: understand what makes a character strong and what makes them weak, and use those techniques knowingly.  And if you do create a weak hero whom we have no reason or inclination to follow, and everyone hates your movie, be sure to blame the lead actor.  That way you’ll be able to find backers to let you do it all over again.  (See Ridley Scott’s Robin Hood – or rather, don’t…)

*Cancelled by network hacks before it even got going properly. If it can happen to a storyteller of Joss Whedon’s calibre, nobody’s safe.

Making a Scene

I was going to try and write a blog entry on How to Construct a Scene, but when I thought about it I realised I don’t really know How to Construct a Scene – I let my imagination do it.  Within the parameters of the story, that is.  TV episodes are usually carefully structured; you can’t just make stuff up as you go along. (I can’t, anyway – for me it’s like driving blindfolded and hoping you’ll end up at your destination.)  Before I start I know what the scene needs to do: what bit of story information I want to reveal, and how the characters react to it.  That’s dictated by the characters’ personalities and attitude and what they want to achieve.  I figure out who is there already when the scene starts, who enters, if anyone, and who initiates the important part of the conversation that we the viewers witness.  (That’s presuming there is conversation; often scenes are more dramatic and cinematic when nothing is said. But you’ll rarely see many scenes like that, on TV anyhow – I think producers get nervous.)

I give the characters something to do, preferably business that is relevant to the storyline and affects its direction, rather than activity for its own sake.  It helps if you reflect the business and the environment (whether it’s raining or cold or dirty) in the dialogue, so the conversation seems natural and spontaneous, and not just dry information exchanged for the sake of moving the story on.

I also try to bear in mind the audience – what they have just seen, what they know about the show and what they expect to happen, so I can hopefully subvert their assumptions and surprise them.   I worked on a one-off crime story that I knew would be going out in a certain slot ending at ten o’clock.  I knew that in this sort of show the villain was almost always unmasked ten minutes before the end, followed by a few scenes of ‘retrospective exposition.’ (You know, the ones where characters ask each other questions like: ‘One thing I don’t understand – how did he get rid of the weapon?’*)

Since the audience were expecting the reveal at that moment, I decided to drop in a fake revelation, where another character appeared to confess.  Then I did all the ‘one thing I don’t understand is’ scenes and tied up the loose ends. In the very last one of those, we revealed the real baddie.

It made quite an effective twist.  If you know your structure you can mess around with it and play tricks on the viewer.  Audiences enjoy that stuff, provided you don’t take the piss.

Recently I watched the broadcast of a show I had written, and noticed during one pivotal scene that the actors were standing still with their hands hanging by their sides.  It irritated me; either the crew ran out of time, or the director was merely lazy and lacked imagination.  Actors are trained not to be self-conscious, but in real life almost everyone is self-conscious, to an extent.  We touch our faces (that’s how colds get transmitted… sorry, trivia), twiddle our hair, fiddle with our sleeves…  We limit the amount of eye contact we make, especially with strangers.   Our bodies reflect our attitude – boredom, irritation, impatience. We put hands on hips, cross our arms, tidy up crockery… it’s actually incredibly rare for any of us to stand talking with our hands by our sides.  Good actors know this, and given time and space will explore the scene and find a way of expressing feelings in their body language.  Sadly however, you rarely have enough time or space on the average shoot, and it helps if the director can suggest something.

I’m not saying that characters never stay still and do nothing.  I just think that since doing nothing is so unnatural, stillness should be reserved for scenes where characters are too shocked or upset to fidget.    Or where they’re dead, of course.

It’s not on my Credits page, but I directed ten episodes of the Bill over several years.  I even got fan mail, from a child of nine who seemed to think I directed every episode.  (At least, I presume it was a child of nine…) It was an excellent training ground for any film-maker.  In one scene I directed the detectives had just made an arrest, and we opened on them as the suspects were being led away to a police van.  The actor playing one of the detectives suddenly barked at me, ‘And what am I doing while this is going on?’

I had no idea. It hadn’t occurred to me he needed to do anything.  I said the first thing that came into my head: ‘You’re blowing your nose.’  I was being slightly facetious, but he didn’t notice, and when we went for a rehearsal, I said ‘Action’ and the actor blew his nose while the other went into the dialogue.  And of course the moment and the scene worked very well, because the gesture was so natural – busy without being contrived.  That exchange taught me a lot.

However, when I’m writing a script I rarely put in detailed directions.  A good director will have ideas of his or her own that expand on what the writer is trying to say.  A mediocre director will resent the writer’s presumption and ignore suggestions in the script, then fail to replace them with anything at all. You can usually spot their work: the actors will be standing there declaiming the lines with their hands hanging by their sides.

* NB:  I try to avoid actually writing lines this hoary and stale.  If something predictable has to be said, there’s usually a way of saying it that isn’t predictable